AI Insights · Timothy · July 2022
Top 5 3D Realistic Games on iOS in Ecuador: Q2 2022 Performance
Discover the performance of the top 5 3D realistic games on iOS in Ecuador in Q2 2022, with insights on downloads, revenue, and active user trends.
The second quarter of 2022 saw significant activity in the 3D realistic games category on the iOS platform in Ecuador. Here are the detailed performance insights for the top 5 games, based on data from Sensor Tower.
Apex Legends Mobile by Electronic Arts had a notable debut after its release in mid-May 2022. Weekly downloads peaked at around 24K in the launch week but saw a continuous decline to approximately 966 by the end of June. Weekly revenue followed a similar downward trend, starting at about $1.3K and dropping to around $374. Active users also decreased from 21.9K in the first week to 5.8K by the end of the quarter.
Free Fire: 7th Anniversary from Garena International maintained a strong presence throughout the quarter. The game’s weekly revenue fluctuated, peaking at around $11.4K at the end of April and stabilizing around $9.6K by late June. Downloads were relatively stable, hovering between 2K and 3K per week. Active users remained robust, with slight variations, ending the quarter at approximately 78.3K.
EA SPORTS FC™ Mobile Soccer also by Electronic Arts, showed consistent performance. Weekly revenue saw gradual increases, peaking at about $1.7K mid-June before slightly dropping to $1.2K by the end of the month. Downloads were steady, ranging from 1K to 2K weekly. Active users remained stable, averaging around 17K throughout the quarter.
Call of Duty®: Mobile by Activision Publishing experienced varied performance. Weekly revenue peaked at approximately $3.5K at the end of March and again in late June. Downloads were fairly consistent, averaging around 1.5K per week. Active users showed minor fluctuations, ending the quarter at around 17K.
Free Fire MAX, another title from Garena International, had a stable performance in terms of downloads and active users. Weekly revenue peaked at around $5.2K at the end of April and stabilized around $3K by late June. Downloads ranged between 800 and 1K per week, while active users remained steady, ending the quarter at approximately 19.6K.
For more detailed insights and data on app performance, visit Sensor Tower.